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・ Routhulapudi
・ Routh–Hurwitz stability criterion
・ Routh–Hurwitz theorem
・ Routier
・ Routier, Aude
・ Routiers
・ Routine
・ Routine activity theory
・ Routine Breathing
・ Routine Check
・ Routine health outcomes measurement
・ Routine Love Story
・ Routine Valor
・ Routing
・ Routing (disambiguation)
Routing (electronic design automation)
・ Routing (hydrology)
・ Routing and Remote Access Service
・ Routing and wavelength assignment
・ Routing Assets Database
・ Routing bridge
・ Routing domain
・ Routing in cellular networks
・ Routing in delay-tolerant networking
・ Routing in the PSTN
・ Routing indicator
・ Routing Information Protocol
・ Routing loop problem
・ Routing Policy Specification Language
・ Routing protocol


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Routing (electronic design automation) : ウィキペディア英語版
Routing (electronic design automation)

In electronic design, wire routing, commonly called simply routing, is a step in the design of printed circuit boards (PCBs) and integrated circuits (ICs). It builds on a preceding step, called placement, which determines the location of each active element of an IC or component on a PCB. After placement, the routing step adds wires needed to properly connect the placed components while obeying all design rules for the IC.
The task of all routers is the same. They are given some pre-existing polygons consisting of pins (also
called terminals) on cells, and optionally some pre-existing wiring called preroutes. Each of these polygons
are associated with a net, usually by name or number. The primary task of the router is to create
geometries such that all terminals assigned to the same net are connected, no terminals assigned to different
nets are connected, and all design rules are obeyed. A router can fail by not connecting terminals
that should be connected (an open), by mistakenly connecting two terminals that should not be connected
(a short), or by creating a design rule violation. In addition, to correctly connect the nets, routers
may also be expected to make sure the design meets timing, has no crosstalk problems, meets any metal
density requirements, does not suffer from antenna effects, and so on. This long list of often conflicting objectives is what makes routing extremely difficult.
Almost every problem associated with routing is known to be intractable. The simplest routing problem, called the Steiner tree problem, of finding the shortest route for one net in one layer with no obstacles and no design rules is NP-hard if all angles are allowed and NP-complete if only horizontal and vertical
wires are allowed. Variants of channel routing have also been shown to be NP-complete, as well as routing which reduces crosstalk, number of vias, and so on.
Routers therefore seldom attempt to find an optimum result. Instead, almost all routing is based on heuristics which try to find a solution that is good enough.
Design rules sometimes vary considerably from layer to layer. For example, the allowed width and spacing on the lower layers may be four or more times smaller than the allowed widths
and spacings on the upper layers. This introduces many additional complications not faced by routers for
other applications such as printed circuit board or Multi-Chip Module design. Particular difficulties ensue if the rules are not simple multiples of each other, and when vias must traverse between layers with different rules.
==Types of routers==

The earliest types of EDA routers were "manual routers" -- the drafter clicked a mouse on the endpoint of each line segment of each net.
Modern PCB design software typically provides "interactive routers" -- the drafter selects a pad and clicks a few places to give the EDA tool an idea of where to go, and the EDA tool tries to place wires as close to that path as possible without violating design rule checking (DRC). Some more advanced interactive routers have "push and shove" features in an interactive router; the EDA tool pushes other nets out of the way, if possible, in order to place a new wire where the drafter wants it and still avoid violating DRC.
Modern PCB design software also typically provides "autorouters" that route all remaining unrouted connections without human intervention.
The five main types of autorouters are:
*Maze router
*Line probe router〔 This contains one of the first descriptions of a "line probe router".〕
*Channel router
*Area routers
*Switchbox routing

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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